New pages

From GabeN

Jump to: navigation, search
Namespace:
Username:

Showing below up to 50 results starting with #1.
View (previous 50) (next 50) (20 | 50 | 100 | 250 | 500).

  1. 23:06, 21 August 2009 ‎Kraken Base (hist) ‎[657 bytes] ‎Junk (Talk | contribs) (New page: Kraken Base is an underwater research facility headed by Dr. Elaina (Judith) Mossman. The player was to arrive at Kraken Base with Odell via a small submarine found on the Borealis...)
  2. 03:22, 21 August 2009 ‎.357 (hist) ‎[234 bytes] ‎ScarT^ (Talk | contribs) (New page: The .357 was found in the original Half-Life 1 but was not included in the leaked binaries from 2003. We have added the weapon to our binaries. Category:Half-Life 2 weapons)
  3. 02:55, 21 August 2009 ‎SMG2(MP5k) (hist) ‎[415 bytes] ‎Junk (Talk | contribs) (New page: The SMG2 is an alternate weapon carried by Metropolice and Soldiers. It is represented as an MP5k and comes equipped with single shot and 3-round-burst fire modes.)
  4. 02:53, 21 August 2009 ‎Fire Extinguisher (hist) ‎[301 bytes] ‎Junk (Talk | contribs) (New page: The fire extinguisher extinguishes fires. Are you surprised? If a fire is not completely extinguished, it will gradually grow back to its original size.)
  5. 02:52, 21 August 2009 ‎Hopwire Grenade (hist) ‎[573 bytes] ‎Junk (Talk | contribs) (New page: The Hopwire Grenade is a strange explosive device. Upon being thrown, it "hops" several feet into the air and deploys in all directions a series of wires that impale themselves into whatev...)
  6. 02:48, 21 August 2009 ‎Sticky Launcher (hist) ‎[372 bytes] ‎Junk (Talk | contribs) (New page: The sticky launcher is a prototype weapon that would eventually make its way into Team Fortress 2 circa 2007. It is represented as a pistol that shoots shiny round balls that stick to surf...)
  7. 02:46, 21 August 2009 ‎IRifle (hist) ‎[336 bytes] ‎Junk (Talk | contribs) (New page: The IRifle was a combine weapon that fired small incendiary rounds. It was the original function of the model that would eventually come to be known as the Combine Pulse Rifle in retail. I...)
  8. 02:42, 21 August 2009 ‎SLAM (hist) ‎[348 bytes] ‎Junk (Talk | contribs) (New page: The SLAM, or Selectable Lightweight Attack Munition, is a multi-use explosive device. In its primary state, it can be placed on a wall or thrown on the ground to be detonated remotely. How...)
  9. 02:34, 21 August 2009 ‎Molotov Cocktail (hist) ‎[258 bytes] ‎Junk (Talk | contribs) (New page: The Molotov Cocktail was an old rebel grenade class weapon. Its functionality is somewhat demonstrated in e3_terminal, although this is merely a script within the map itself. GabeN Half Li...)
  10. 02:32, 21 August 2009 ‎Immolator (hist) ‎[172 bytes] ‎Junk (Talk | contribs) (New page: The Immolator, despite popular belief, is not actually the Cremator's attack. It is in fact the Strider's old attack.)
  11. 02:30, 21 August 2009 ‎HMG1 (HKGR9) (hist) ‎[293 bytes] ‎Junk (Talk | contribs) (New page: The HMG1 is a very old weapon from early in Half Life 2's development. It seems to be an early rebel weapon, but who knows where the rebels were able to get their hands on it. Heavy hittin...)
  12. 02:26, 21 August 2009 ‎Ice Axe (hist) ‎[175 bytes] ‎Junk (Talk | contribs) (New page: The Ice Axe is pretty much an alternate version of the crowbar that swings a little bit faster.)
  13. 00:13, 21 August 2009 ‎AR1 (AK-47) (hist) ‎[181 bytes] ‎Junk (Talk | contribs) (New page: The AR1 was simply an AK-47. It was a rebel weapon that was to be used during the uprising part of the game. There's not much more to say about it.)
  14. 00:08, 21 August 2009 ‎Brickbat (hist) ‎[756 bytes] ‎Junk (Talk | contribs) (New page: The Brickbat is an early implementation of the concept of using physics props as weapons against enemies. The player would be able to pick up a number of small objects off the ground, incl...)
  15. 00:04, 21 August 2009 ‎Binoculars (hist) ‎[282 bytes] ‎Junk (Talk | contribs) (New page: The binoculars were a "weapon" the player would use to scout out areas ahead. While zoomed in, the binoculars would sometimes pick up radio frequencies. The binoculars were rendered obsole...)
  16. 00:02, 21 August 2009 ‎Flaregun (hist) ‎[265 bytes] ‎Junk (Talk | contribs) (New page: The flaregun is simply that, a flare launcher. It is a pistol class weapon that was originally to be found on the Borealis. Firing a flare at enemies causes them to ignite. There's really ...)
  17. 00:00, 21 August 2009 ‎AR2 (OICW) (hist) ‎[442 bytes] ‎Junk (Talk | contribs) (New page: The AR2 was once the standard assault weapon for Combine Soldiers. It had a zoom function (offering accuracy at penalty of rate of fire) and a built-in grenade launcher. Much like its real...)
  18. 23:13, 20 August 2009 ‎Depot/Nova Prospekt (hist) ‎[2,404 bytes] ‎Junk (Talk | contribs) (New page: The Depot section of the game, as stated in Raising the Bar, was originally intended to be a checkpoint on the way to the Air Exchange. This area was interchangeably known as the Prison, G...)
  19. 22:29, 20 August 2009 ‎Ravenholm (hist) ‎[2,472 bytes] ‎Junk (Talk | contribs) (New page: The earliest known prototypes of Ravenholm situated it as a mining town next to a rock quarry. These early prototypes name Ravenholm simply as "town," "zombie_town," and "quarry_town." Alt...)
  20. 22:36, 22 April 2008 ‎FG Quotes (hist) ‎[1,260 bytes] ‎Pawnstick (Talk | contribs) (New page: The best of the best from ''Father Grigori's''. == Evil Genius (blhnami) == "it will never be released, and if they will release it( Rolling Eyes ) it will be in 2009-2010, and if it wil...)
  21. 20:02, 17 March 2008 ‎About Team GabeN (hist) ‎[598 bytes] ‎Pawnstick (Talk | contribs) (New page: Team GabeN is the team developing and recreating what Half-Life 2 and Team Fortress was supposed to be like and also adding more features and progressively making the old leaked source cod...)
  22. 20:00, 17 March 2008 ‎Retail (hist) ‎[117 bytes] ‎Pawnstick (Talk | contribs) (New page: "Retail" is the most up to date version of the Source engine, this would be the "Orange Box" or "Episode Two" engine.)
  23. 19:26, 17 March 2008 ‎Sheyders (hist) ‎[19 bytes] ‎Pawnstick (Talk | contribs) (New page: Sheyders are great.)
  24. 18:01, 25 January 2008 ‎Counter Strike: Source (hist) ‎[704 bytes] ‎Pawnstick (Talk | contribs) (New page: Image:Css_logo.png == About == TODO == Features == TODO)
  25. 06:59, 16 June 2007 ‎Blake (hist) ‎[100 bytes] ‎Essel (Talk | contribs) (New page: == Blake == The local OG)
  26. 23:37, 24 May 2007 ‎Media Gallery (hist) ‎[378 bytes] ‎Essel (Talk | contribs) (New page: <gallery> <center> Half-Life 2 </center> Image:C17_04_01.jpg | City 17 Skyscrappers </gallery>)
  27. 19:53, 23 May 2007 ‎FAQ (hist) ‎[968 bytes] ‎Edsfunsite (Talk | contribs) (Frequently Asked Questions - Answered)
  28. 03:11, 22 May 2007 ‎Raising The Bar (hist) ‎[385 bytes] ‎Essel (Talk | contribs) (New page: == Raising the Bar == A book published by Valve Software that discloses various concepts, ideas, and media that were made throughout the development of Half-Life 2. Many which of thes...)
  29. 17:56, 17 May 2007 ‎Rocket Launcher (hist) ‎[1,065 bytes] ‎Jman (Talk | contribs) (New page: Two Rocket Launchers from the Leak The Rocket Launcher had three seperate models in the leak (2 of them Usable). There was the v35 Rocket Launcher (Unus...)
  30. 22:30, 12 May 2007 ‎Shield (hist) ‎[563 bytes] ‎Slkandy (Talk | contribs) (New page: Human holding a Shield == Weapon ( Team Fortress 2 ) == :''For more information about TF2, see Team Fortress 2'' '''Dam...)
  31. 22:05, 12 May 2007 ‎Repair Gun (hist) ‎[370 bytes] ‎Slkandy (Talk | contribs) (New page: Repair Gun == Weapon ( Team Fortress 2 ) == :''For more information about TF2, see Team Fortress 2'' '''Clip size: Infinit...)
  32. 21:59, 12 May 2007 ‎Plasma Rifle (hist) ‎[310 bytes] ‎Slkandy (Talk | contribs) (New page: Plasma Rifle == Weapon ( Team Fortress 2 ) == :''For more information about TF2, see Team Fortress 2'' '''Clip size: 35'...)
  33. 21:57, 12 May 2007 ‎Laser Rifle (hist) ‎[325 bytes] ‎Slkandy (Talk | contribs) (New page: Laser Rifle == Weapon ( Team Fortress 2 ) == :''For more information about TF2, see Team Fortress 2'' '''Clip size: 20'''...)
  34. 21:53, 12 May 2007 ‎Burst Rifle (hist) ‎[316 bytes] ‎Slkandy (Talk | contribs) (New page: Burst Rifle == Weapon ( Team Fortress 2 ) == :''For more information about TF2, see Team Fortress 2'' '''Clip size: 30'''...)
  35. 21:43, 12 May 2007 ‎Bunker (hist) ‎[271 bytes] ‎Slkandy (Talk | contribs) (New page: == Buildable Object ( Team Fortress 2 ) == :''For more information about TF2, see Team Fortress 2'' '''VGUI Panel: No''' <br> '''Human version requires power: ...)
  36. 21:40, 12 May 2007 ‎Barbed Wire (hist) ‎[497 bytes] ‎Slkandy (Talk | contribs) (New page: Two Barbed Wire objects blocking the bridge on 2fort == Buildable Object ( Team Fortress 2 ) == :''For more information about TF2, see [[Team Fortres...)
  37. 21:35, 12 May 2007 ‎Buff Station (hist) ‎[579 bytes] ‎Slkandy (Talk | contribs) (New page: An Alien connected to a Buff Station == Buildable Object ( Team Fortress 2 ) == :''For more information about TF2, see [[Team Fortress 2 (GabeN)|Team...)
  38. 21:28, 12 May 2007 ‎Sentry Gun (hist) ‎[413 bytes] ‎Slkandy (Talk | contribs) (New page: Sentry Gun == Buildable Object ( Team Fortress 2 ) == :''For more information about TF2, see Team Fortress 2'' '''VGUI Panel:...)
  39. 21:22, 12 May 2007 ‎Powerpack (hist) ‎[414 bytes] ‎Slkandy (Talk | contribs) (New page: Powerpack == Buildable Object ( Team Fortress 2 ) == :''For more information about TF2, see Team Fortress 2'' '''VGUI Pane...)
  40. 09:44, 12 May 2007 ‎Sapper (hist) ‎[602 bytes] ‎Slkandy (Talk | contribs) (New page: Human Sapper == Player Class ( Team Fortress 2 ) == :''For more information about TF2, see Team Fortress 2'' '''Weapons...)
  41. 09:36, 12 May 2007 ‎Sniper (hist) ‎[491 bytes] ‎Slkandy (Talk | contribs) (New page: Alien Sniper == Player Class ( Team Fortress 2 ) == :''For more information about TF2, see Team Fortress 2'' '''Weapons...)
  42. 09:28, 12 May 2007 ‎Pyro (hist) ‎[469 bytes] ‎Slkandy (Talk | contribs) (New page: Human Pyro == Player Class ( Team Fortress 2 ) == :''For more information about TF2, see Team Fortress 2'' '''Weapons: [[...)
  43. 09:15, 12 May 2007 ‎Medic (hist) ‎[467 bytes] ‎Slkandy (Talk | contribs) (New page: Human Medic == Player Class ( Team Fortress 2 ) == :''For more information about TF2, see Team Fortress 2'' '''Weapons: ...)
  44. 09:06, 12 May 2007 ‎Escort (hist) ‎[491 bytes] ‎Slkandy (Talk | contribs) (New page: Human Escort == Player Class ( Team Fortress 2 ) == :''For more information about TF2, see Team Fortress 2'' '''Weapons...)
  45. 08:58, 12 May 2007 ‎Defender (hist) ‎[553 bytes] ‎Slkandy (Talk | contribs) (New page: Alien Defender == Player Class ( Team Fortress 2 ) == :''For more information about TF2, see Team Fortress 2'' '''Wea...)
  46. 08:46, 12 May 2007 ‎Commando (hist) ‎[556 bytes] ‎Slkandy (Talk | contribs) (New page: Alien Commando Model Human Commando Model == Commando ( Team Fortress 2 ) == :''For more information abo...)
  47. 14:26, 11 May 2007 ‎Tau Cannon (hist) ‎[633 bytes] ‎Jman (Talk | contribs) (New page: The Tau Cannon was a small handheld device that harnessed the power of uranium to fire a large energy beam. This weapon has existed since Half-life 1, and was also in the leak fully functi...)
  48. 16:59, 3 May 2007 ‎Combine Guard Gun (hist) ‎[525 bytes] ‎Jman (Talk | contribs) (New page: The combine guard gun was a weapon very similar to the laser of the Strider. This weapon was only wieldable by the Combine Guard among the npc's, though the player could also wield...)
  49. 09:04, 13 April 2007 ‎City 17 (hist) ‎[2,552 bytes] ‎Edsfunsite (Talk | contribs) (New page: ==From Raising The Bar== ===Train To City 17 Introduction=== 'A working version of the opening Trainstation scene.' ====Page 1==== Brief: As in HL1, the trainride must showcase all ...)
  50. 08:44, 13 April 2007 ‎Wasteland (hist) ‎[1,236 bytes] ‎Edsfunsite (Talk | contribs) (New page: ==From Raising The Bar== "Nothing changed more in the process of developing HL2 than concepts of what lay outside the walls of City 17. Valve experimented with concepts ran...)

View (previous 50) (next 50) (20 | 50 | 100 | 250 | 500).

Views
Personal tools
GabeN Projects
Community